Changelog
Version 4.84
June 14th, 2013
- Updated BTW to version 1.5.2 of Minecraft.
- Added an internal add-on handling system that effectively replaces Modloader within BTW. This was done for a number of reasons, but mainly so that the code for SSP & SMP would be more uniform since ModLoader does not have a server version. This made the BTW code-base more annoying to maintain, and rather difficult for add-on authors to have their mods function in multiplayer. Note that BTW will no longer function with ModLoader installed, and thus is now likely incompatible with all mods that make use of it.
- Added a new ability to the beast.
- Fixed vanilla problem with displaying the correct information on clocks and compasses in both the stats page, and in the crafting result slot, to prevent exploits.
- Fixed problem with torches still sometimes spawning around bonus chests as items.
- Fixed some weirdness (including an item duplication) when placing torches in a block occupied by both tall grass (or other similar blocks), and snow.
- Fixed weirdness with two zombies attempting to break down a barricade at the same time.
- Removed the step sound from chickens, as that clicking was super annoying.
Version 4.83
May 31st, 2013
- Added sound to crafting planks out of logs with an axe in the crafting grid.
- Changed (reduced) the furnace burn time on Saw Dust, Bark, and saplings for balance.
- Changed recipes that play sounds when used in the crafting grid (namely those involving shears or axes) so that the sound is only played once no matter how many individual items are crafted at once.
- Changed Dirt Slabs so that they must be placed on a solid surface, and will "pop" (into Dirt Piles) if they are not. They were being used way too much for exploity barricades that didn't make a whole lot of sense.
- Changed dirt, gravel, sand and logs to drop Piles or Saw Dust when destroyed by an explosion, mainly to provide a cost to "creeper mining", but also because it fits the pile functionality much better in general.
- Changed sand and gravel so that when they fall on other blocks like torches, they break apart into piles instead of producing full blocks.
- Changed (increased) the amount of damage cows can take before dying slightly, to make them feel bigger and tougher than the other animals, and to increase the effort it takes to kill them in the early game.
- Changed sticks to instead be called "Shafts" to better reflect their creation method and use.
- Changed mycelium and giant mushrooms so that monsters can't spawn on them. This increases its usefulness of these block, and also goes hand in hand with the mushroom biome spawn change below. It also facilitates giant mushroom farming, as unlike trees, they'd tend to create zones on top of them in which monsters could spawn upon growth.
- Changed mushroom biomes so that monsters can spawn in them to prevent them being total safe zones, which can ruin the early game experience if you spawn near them, while together with the above changes preserving their character of being barren and lifeless.
- Removed the ability for animals to respawn. What you get on chunk generation, is all you'll ever get now, and if you exhaust the animals within an area through over-hunting, the only way to find more is to move on.
- Fixed problem with the death message associated with a little something something.
- Fixed problem with hungry wolves continuing to attack even if they are fed. Note that if they are angry about something else though, feeding them won't get them to stop attacking.
- Fixed vanilla problem that prevented most mobs from spawning above ground in jungle biomes. This should make jungles more dangerous places overall.
Files
BTWMod4-84.zip(3.27 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
4.84Loaders
Risugami's ModLoader
Game versions
1.5.2Downloads
160Publication date
June 11, 2023 at 7:22 PMPublisher
spacecraft
Owner