Changelog
Changes
- Support for minecraft 1.20.2/4!
- Modpack now updates as soon as possible making updates almost completely seamless!
- Separate window popups are gone!
- Re-written modpack hosting to netty.
- AutoModpack doesn't require new separate port anymore, by default it injects into minecraft network IO (configurable)
- Downloads should be faster and should be less resource intensive.
- Reduced a lot requests to Modrinth and CurseForge API's.
- Modpack generation should be faster.
- Switched from Preloading Tricks to our own implementation due to requiring more invasive code.
- Switched from fabric-networking-api-v1 to our implementation based of that API but made that it injects before it and we no longer need to worry about other mods kicking us from server before letting download a modpack - previously we were dealing with that by disabling those kicks by key words which wasn't great solution...
- Switched from using Forgified Fabric API in forge version to our own implementations allowing me to port to different forge versions.
- Support for other forge minecraft versions like 1.18.2, 1.19.2 and neoforge 1.20.2, 1.20.4!
- New wildcard, now you can use
!
to exclude some file insyncedFiles
.- Removed
excludeSyncedFiles
from config.
- Removed
- Mods are now only stored inside automodpack folders.
- Fixed a lot of issues.
- More modular gradle setup.
Known issues:
- Quilt build is not ready
- Auto excluding server side mods doesn't do anything
- Connector - fabric on forge - mods won't load
New Contributors
- @wellcoming made their first contribution in https://github.com/Skidamek/AutoModpack/pull/199
Full Changelog: https://github.com/Skidamek/AutoModpack/compare/v3.5.2...v4.0.0-beta1
Files
automodpack-forge-4.0.0-beta1-1.19.2.jar(3.9 MiB) Primary
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Release channel
BetaVersion number
4.0.0-beta1Loaders
Forge
Game versions
1.19–1.19.2Downloads
387Publication date
March 9, 2024 at 6:26 PMPublisher
Skidam
Owner