Changelog
Changes to kosmogliphs:
Astral slash â–²
- Mob damage multiplier 2.0 -> 2.5
FlameBurst ↺
- When attacking a player, no longer shoots projectiles
- Projectiles no longer affected by entity velocity
Freeze ↺
- When attacking a player, no longer shoots projectiles Increased freeze ticks 200 -> 340
- Projectiles no longer affected by entity velocity
Air speed â–²
- Reduced time in air with movement kosmogliphs needed to start moving faster 5s -> 2s
- Now plays a sound when increasing speed
- No longer increases when climbing
Deep wounds â–²
- Killing an entity now grants you extra absorption hp depending on the hp of the entity.
Bug fixes:
- Fixed an old buff to work so astral slash does 5 damage instead of 3
- Fixed an issue where deep wounds wouldn’t stack absorption properly when the blade was fired.
Notes:
The absorption gained from deep wounds has a cap, so it isn't as broken as it seems at first. it also only lasts 5 seconds, so youll find it hard to get too much use out of it. it just felt like a fun thing to keep PVE fights engaging and relentless.
Files
astral_arsenal-1.8.0.jar(6.18 MiB) Primary
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Release channel
ReleaseVersion number
1.8.0Loaders
Fabric
Game versions
1.21–1.21.1Downloads
42Publication date
September 9, 2024 at 7:06 PMPublisher
Mxz-Astatine
Project leader