Applied Energistics
A Mod About energy, and matter and getting stuff done! Probably.
1,121
0
Equipment
Storage
Technology
Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Interfaces now dump items for crafting patterns in "Sets" rather then dumping all of the first item, and then the next.
- Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Monitors now appear 'fluix colored' when set down instead of blue.
- Storage Monitors now appear 'fluix colored' when set down instead of blue.
- Fixed Bug with Trapped Chests and Double Chests being considered part of the same "Double Chest"
- Added ME Creative Cell - contains an infinite amount of items that have been partitioned on to it.
- Improved network utilization when a network is having power issues.
- Performance Improvements when modifying large networks.
- Rewrote Util Api, to be more expandable in the future.
- Added Memory Card API
- Added ME Bus Memory Card that can save, and restore settings.
- The Partition Editor can now configure Comparison modes for Storage Cells
- The Fuzzy Storage Buss can now have its Comparison mode changed.
- The Interface can now opt-out of crafting when exporting.
- The Interface can now be configured into a blocking mode.
- Fixed bug with recursive network inclusion.
- Fixed bug with storage bus settings and network inclusion.
- Storage Monitor can now display up to 999B.
- Terminal Slots can now display up to 999B.
- Terminal Tool tips can now show up to 9,223,372,036,854,775,807
- Terminal now supports RegEx
- Added Setting on terminal screen to control cursor/focus behavior.
- Added NEI Sync Setting for terminal search box.
- Fixed Dark Cable rendering.
- AE now black lists its blocks from portal gun and gravity gun.
- AE Controller GUI now has a scroll bar.
- AE Controller GUI now render items with basic 'lit' appearance so they look less flat .
- Controller now shows tooltips for Items in the GUI.
- Can now configure Allowed vs Rejected items on Partition Editor, and Storage Bus.
- If identical recipes are placed in separate interfaces AE will rollover/load bance the processing, useful with #18
- Fixed a bug where storage cells could be stored in them selves ( again ).
- You can now select what power units display in the controller.
- Crafting Monitor now reports data responsively and uses less bandwidth.
- Power Display on the the controller now reports network usage ( + subnetwork usage ).
- Power Display now reports "IDLE" usage when offline.
- Fixed issue with no power usage when drawing power from LP.
- Facades - Support for colored facades. ( RC Glass )
- Matter cannon now works on Ender dragon and End Crystals.
- Fixed an issue where Power Relays can register multiple times on a single network.
- Upgraded Version checker to support channels, and report updates for dev builds.
- Added an option to disable conversion matrices on Storage Monitors
- Black List API now supports black listing an entire ItemID ( API )
- Partition Editor now functions on all storage cells, not just Basic Cells. ( API )
- Fixed bug with Import buses not skipping items it can't store, and continuing.
- Re-did the rendering of storage monitors items.
- Fixed crash when Grindstone crank is moved, or destroyed and he renderer isn't cleaned up.
- Entropy Accelerator now drains power again ( whoops? )
- Vastly improved bandwidth usage for terminal new version uses about 40% the bandwidth for large payloads, also faster.
- Partition Editor no longer forces cursor focus into text box.
- Redstone dust can no longer be placed on dark cable.
- Fixed a bug with Rendering of Dark Cables and colored variants.
- Fixed a distance bug with the matter cannon when shooting mobs.
- Removed White listing on transition planes, leaving only the black list.
- Cables / Buses / Terminals in Inventory now appear as Fluix Colored.
- Added BlackList API to IMEInventoryHandler
- Fixed bug with Dark cable and Power Relays.
- Fixed an issue with Storage Buses and terminals desynchronizing on some storages.
- Re-did storage monitor syncing.
- Added Storage Monitor API.
- Text changes for tooltips for Level Emitter.
- AE Now detects changes in item / block ID during construction.
- Fixed bug with Storage Bus extracting items against ISided Rules. ( rc8 )
- Storage Bus Now hides items from its reported inventory if they are not extractable. ( rc8 )
- Fixed a synchronization issues in pattern encoder.
- Items forced out of the interface for crafting now go the correct direction in pipes.
- Performance increases for MAC, when refreshing network, and when using it as an inventory, such as a storage bus.
- Fixed a potential crash in crafting system.
Files
appeng-rv13-a-mc152.zip(1.16 MiB) Primary
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Release channel
ReleaseVersion number
rv13-aLoaders
Forge
Game versions
1.5.1–1.5.2Downloads
11Publication date
April 24, 2024 at 2:32 PMPublisher
ModrinthArchives
Archivist