This mod consists of 17 mobs, 8 of which are like dwellers.
Twistation: The twisted white thing. Will chase after you at full speeds, then will slow down once close enough, slowing you as well. When it appears, you will be able to hear it call out to you. Forgotten One: Floaty head and hands guy. It'll just float slowly after you. It disappears and reappears when hit. Rotten Fleshling: A miniature creature made of rotten flesh, wandering around the Carrion. Traumeat: A smaller meat creature found in the Carrion. Hush: The tall meat man with a head with holes that lives in the Carrion. Don't get too close or it'll hear you. Soul: A peaceful soul floating around the Soul Sand Valleys. Wraith: An angry soul searching around the Soul Sand Valleys. Gloom: A monster soul hunting for you in the Soul Sand Valleys. Gloomy Skeleton: A skeleton posessed by a Gloom. Crimson Cryptid: A Piglin that has lived in the Crimson Forest for a little bit too long. Slow, but angry. Warped Wyst: An Enderman that has lived in the Warped Forest for a little bit too long. Just a taller Enderman. Strambler: The aggressive cousin of the Strider. Thallus: A living mushroom abomination, making sure the mushroom islands stay empty of the non-fungal. Savage Experiment: An experiment, and it may not know who you are, but it knows you are like those who made it like how it is. Stay away from the fog it produces. Speyeder: An smaller spider with a giant eye for it's abdomen. Shade: A tall skeleton surrounded by shadows that only wants you to join it in eternal darkness. Sinner: A soul that has gone delusional from rage, seeing himself as the only one who is in the right, and seeing himself as the only one who can cleanse you of your "sins". Sand Crawler: It hides in the sand, then pops out and starts attacking you when you get close. Leaftrap: A beartrap-like plant found in the jungle. That's all there is to it. Jerry: It watches until you approach it, in which it then begins the chase. Goliath: Just watches from a distance, hiding away when you get close enough. Sarsen: Stays implanted in the ground, hiding away or attacking when approached. He Who Is: Just watches from a distance, disappearing when you get close enough. Night Terror: Rarely appears when you sleep, watching you. Stalk: A floating creature hollow within, hunting you down. Hollowed: An evolved Stalk, adapted to colder environments. Wog: Small and weak, but deadly in numbers when provoked. Blazeling: A small and weak Blaze. Calamitous Blaze: A Blaze of calamitous flames, more dangerous than any other. It is smart enough to not lower to the ground as to not be melee'd. Skel: Disguises itself as a skeleton without a bow until approached, in which it will then begin chasing you down. Temple Guardian: A stone golem overgrown with vines, defending the Jungle Temples. Cactieman: Aggressive cactus people found within the desert. Cactathural: Queen of the Cactiemen, angered by you slaughtering her children. Tortement: An acacia log totem brought to life, shifting around to attack. Haunted: Evil souls culminating as a wendigo-like creature, hunting you down. Jaws of Hell: Jaws that fly around in the Nether attacking Ghasts and you. Anglerfish: Angry anglerfish biting people who want to go for a swim in the sea. Depths Beast: A creature that lives in the deep sea, attacking whatever bothers it. Rayth: A creature from the void, curious with you until you approach, in which it then attacks. Void Cultist: Cultists flying around the void of the End. Void Knight: The ones who guard the void in the Overworld and Nether, appearing on bedrock. This includes the void atop the Nether roof.
Good luck...
Mod requires GeckoLib
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+