New Materials
Titan Reborn introduces 3 unique materials to both the Overworld and the Nether, each granting distinct buffs upon the player. These materials encourage strategic decision-making as players choose the material their weapons and armor parts are made of, to prioritize certain buffs, adding depth and variety to their gameplay experience.
🧪 Citrin: As a common and slightly stronger material than iron in durability and protection, this material protects the player from any form of bad potion effects, reducing effect time and chance for damage ticks when being affected.
🔥 Ember: A hellish material from the realms of the nether. This material stops lava, fire and magma damage, reducing burn time and chance for damage ticks when on fire. Its upgraded form, netherite armor, has been reworked to feature infinite resistance when wearing a full set.
💜 Titan: As the strongest material, Titan can only scarcely be found in the depths of the deepslate layer. Each armor piece grants the player extra health, resulting in up to 5 hearts when wearing a full set. It is also unbreakable and highly enchantable.
Close Range Combat
-
Swords
=> Lower damage, no cooldown, 1.2x crit modifier, easier crafting, better enchantability -
Greatswords
=> Higher damage, custom cooldown, 1.5x crit modifier, harder crafting, worse enchantability -
Essences
=> Imbue swords with Wither, Weakness, Poison, Blindness, or Fire essences (an essence adds +25% chance, max chance of 50%)
Long Range Combat
- Multi Bow(s)
=> Shoots up to 3 arrows consecutively - Titan Bow
=> Shoots potion effect arrows - Titan Crossbow
=> Shoots splash & lingering potions - Potion Effect Arrows
=> Inflicts level 2 wither, weakness, poison, and blindness effects
Armor & Shields
- Citrin Armor
=> Immune to all bad effects by chance (25/50/75/100% chance depending on worn armor parts) - Nether Armor
=> Immune to fire, magma, and lava damage by chance (25/50/75/100% chance depending on worn armor parts) - Titan Armor
=> Adds up to 5 extra hearts with full set, higher enchantability, unbreakable - Diamond Shield
=> Higher durability than vanilla shield - Titan Shield
=> Unbreakable
Secondary Gadgets
- Citrin Star
=> Reverts certain potion effects from negative to positive and vice versa for a limited time. - Diamond Apple
=> Grants 4 extra hearts and 5 seconds of regeneration 3 - Potion of Indestructibility
=> Prevents durability loss on all items for duration
Miscellaneous Items
- Parachute
=> Slowly glide to the ground without taking fall damage - Diamond Furnace
=> Doubles ore output and smelting speed - Netherite Anvil
=> Combines items at only half the cost - Backpacks
=> Stores all your loot in 3 tier sizes
QOL
- Save Inventory
=> Player-built-in GUI extension to store your loot - Quick Select System
=> Easy to use keybind-system (default:g) for choosing arrows or potions when using variants of bows or crossbows - gamerule "LegacyFoodRegeneration" (default true)
=> Reverts extreme regeneration boost by eating food introduced in version 1.9 - gamerule "LegacyCombat" (default true)
=> Reverts weapon attack cooldowns introduced in version 1.9
Additionally, the mod also makes some changes to vanilla content, including:
- Stronger Netherite sword and Armor
- More expensive netherite ingot recipe
- Nerfed axe attack damage
- Slight strengh and weakness effect rebalancing
- Alternative brewing recipe for lingering potions
- Craftable elytra
- Shields can be disabled by critical hits
- Old projectile trajectory for enderpearls, arrows, snowballs etc.
- Reworked lingering potion mechanic
- Potions stack up to 3 with a short cooldown when used
- Disabled player and mob collision
- Other QOL improvements
Made by ShiroJR and 4ceRT4in, with contributions by Globox_Z and FabCode.
Titan Combat was the inspiration for this mod, which was commissioned by Zinus & ViceVice, created by ateRstones and published by TheNodop.
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