Changelog
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Fixed two major issues which cause tasks to literally be impossible to progress, and one of the (less important) timers not existing on 1.20.2
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Added compatibility with 1.20.0 and 1.20.1, though it disables: Any-Slot Tidal Trident, Wayfinder Distance & Teleporters, TrimOwners, and Template-Prevention for owners
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Fixed some inconsistencies with messages, and added a indicator when trimmed armor is returned to you.
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Whenever completing a task, you'll get a message similarly to empowered materials, giving most of the information you need about the trim, which includes the material it goes well with. Theres also now a setting to announce whenever a task is completed, on by default.
- Added (and pointed out) more settings, like Keep Inventory, Trim Usage, Tasks, Transfer-Trim-on-Death, Completion Announcements, One-Trim-Per-Player, etc. You can get a guide book by typing /function blue:settings/guide
- Added
/trigger TrimSettings.BLUE
to display the above settings, but it'll only display trim usage if its disabled, and task availability if its set to "owner only", since you can figure out the other 2 through the advancements page.
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Added faster piglin trading and fire resistance to Snout, and possibly buffs to it. Also, when Sentry and Snout are next to eachother, they both gain a simple buff.
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Added some more "trim vs trim" scenarios, like Wild vs Shaper, more Ward vs Silence, etc.
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Improved the datapack removal function, and added confirmation(s)
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A few more optimizations, but mainly when used on 1.20.3+
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Resource pack updated to work with Wild's seperate damage type for the vine traps, instead of (once again) death being by "sweet berry bush"
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And once again, more changes that I either forgot to mention, or were too small.
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Release channel
ReleaseVersion number
2.3.2Loaders
Game versions
1.20–1.20.4Downloads
48Publication date
January 11, 2024 at 5:13 AMPublisher
ActuallyBlue
Owner