Changelog
OCTOBER UPDATE IS HERE!
Only works in 24w40a. I'll probably update again when the full release drops. But for now, I hope you guys enjoy!
ITEM CHANGES
-Removed glint from all verdant items (Bracken)
-Added glint to all lustra items (Bracken)
-Added food and saturation to all beverage items (Bracken)
-Added glowing effect to glow_berry beverage (Bracken)
-Added instant health effect to melon beverage (Bracken)
-Replaced base item for panacea spores with creeper eggs instead of pitcher plant pods. This way players in survival mode can only craft lustra items AFTER entering panacea and not just by following a sniffer around (Bracken)
-Added cryolith item upgrader. Found in the Viceroy boss’ hideout. Use with iron items and cryolith item to smith. (Bracken) -Added lustra item upgrader. Found in the deluge city structure. Use golden items and a lustra pearl to smith. (Bracken)
-Added power arms. Only accessible with commands. When equipped in the chest slot, allows the player to place blocks a much further distance away (Bracken)
-Added night vision goggles. Only accessible with commands. When equipped in the head slot, grants the player night vision (Bracken)
-Added golden horn item. When blown, all players flying with an elytra within a 100 block radius will temporarily have increased gravity and rapidly nosedive. Can be found in the Brine station structure (Bracken)
-Added golden horn texture. (Made by Yoann and graciously donated from Yoann and Tux via another project)
-Added bagpipe item. When blown, all nearby entities will have 20 seconds of strength x1. Found in the Underdark twice-abandoned mineshaft structure (Bracken)
-Added bagpipe texture (Again, made by Yoann and donated in conjunction with Tux)
-Added chisel texture. (Yoann the epic)
-Textured the nightfall elytra item and entity model to look like bat wings when equipped (Bracken)
-Textured the Glacium glider elytra item and entity model to look like frosted beetle wings when equipped (Bracken)
-Added copper armor (Bracken)
-Added cryolith armor textures (Bracken)
-Added verdant armor textures (Bracken)
-Added meteoric armor (Bracken)
-Added lustra armor (Bracken)
-Changed base item of unruly compass to a spider eye instead of apple. As a consequence, it now poisons you when you bite it. Honestly making it more realistic considering what normally happens to people that eat random metal objects (Bracken)
-Swapped lustra and copper base items. Copper can now mine anything a stone pickaxe can. Lustra is now only as good as gold (Bracken)
ENCHANTMENT CHANGES
-Added rending enchantment. Deal massive damage to any entities wearing an elytra (Bracken)
-Added infused mending enchantment. Only exists on verdant items (Bracken)
-Added decaying curse. Items lose durability over time when worn or held. Intended for upcoming Omnidrome material (Bracken)
-Added astuteness armor enchantment. Intended for upcoming Faewild material. Players passively gain xp when worn (Bracken)
-Renamed beneficial curses, enchantments that cannot be unequipped but assist the player (like poisoning and freezing) to “fixes” in all instances (Bracken)
-Reworked quenching enchantment to essentially provide protection x1, fire_protection x1, and the ability to extinguish nearby flames while walking. Can stack with either protection or fire_protection enchantments but not both (Bracken)
-Added infused frost_walker enchantment. Cannot be unenchanted. Intrinsic to cryolith boots. Also turns lava into magma blocks (Bracken)
-Added integrity enchantment. Drastically reduces the damage received by melee player attacks. Intrinsic to lustra armor items. Cannot be disenchanted. (Bracken)
-Flame walker fire is now activated by sprinting (Bracken)
-Added reverse thorn axe weapon enchantment. Rare chance of dealing bonus damage upon attacking. A thorns_hit sound plays whenever bonus damage is dealt.
-Huskiness and litheness enchantments now work on horse armor and apply the same stats.
-First draft for moon-based material enchantments developed. Experimental and highly complex at this point (Crim ascending beyond the scope of mere mortals as per usual)
LOOT TABLE CHANGES
-Reduced number of beverages in in most loot tables (Bracken)
-Added custom enchantments to loot tables in brine_ship, brine_raft, brine_station, fae_library, sanctum_den, sanctum_pillar, panacea_hut, omnidrome_library, underdark_spider_nest, and underdark_mineshaft. (Bracken)
-Added more iron items to Glacium loot (Bracken)
-Added more gold items to Brine city loot (Bracken)
ABILITY BOOK CHANGES
-Increased range of crimson spark (Bracken)
-Added void pull ability book. Only accessible with commands at this point. (Grandmaster)
BOSS CHANGES
-Fixed issue with Fae emperor bossbar not disappearing (Bracken)
-Fixed issue with sporangium bossbar not reappearing if the player fights the boss a second time (Bracken)
-Removed tetra slime summon upon sporangium boss death (Bracken)
-Added new slime loot structure. Summoned after sporangium boss is slain (Bracken)
-Added new magma loot structure. Summoned after thrall boss is slain (Bracken)
-Updated viceroy to have cryolith armor and Glacium glider equipped (Bracken)
GENERAL MOB CHANGES
-Used vanishing enchantment + hiding enchantment glint, on most custom mobs to prevent them from dropping heads when slain. Some mobs, mostly those generating within structures, may still drop heads when slain. (Bracken)
-Invisible vindicators in Sanctum can now use truelight glow books (Bracken)
-Ability book announcements now present when bosses like the viceroy, sporangium, and fae emperor use ability books (Bracken)
-Killing and elder guardian now drops map leading to Brine entrance portal structure. (Crim aka the GOAT)
-Fixed issue with glow squids and pufferfish spawning too frequently in the Brine. (Bracken)
RESOURCE PACK CHANGES
-Fixed issue with custom sun textures not functioning after 24w34a (Bracken)
-Fixed issue with biomes crashing the game if equipped with custom music. Added all of Arnold’s awesome music back in addition to several more biomes! WOOO! I MISSED HEARING YOUR MUSIC SO MUCH! (Bracken)
-Arnold’s Omnidrome piece has been equipped to play in several Omnidrome biomes. THANK YOU AGAIN ARNOLD! (Arnold Rynux)
WORLDGEN CHANGES
-Replaced redstone blocks at the bottom of the Brine with crying obsidian. Too much redstone! (Bracken)
-Removed bedrock layer from the bottom of the Brine to enable Void access (Bracken)
DIMENSION FUNCTION CHANGES
-Fixed issue with players taking massive fall damage after exiting the void. Assuming they didn’t end up in Pax or the Omnidrome (Bracken)
-Fixed issue with Sanctum dust storms not working (Bracken)
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Release channel
ReleaseVersion number
113Loaders
Game versions
24w40aDownloads
266Publication date
October 7, 2024 at 7:10 PMPublisher
BrackenStrike
Owner