Changelog
This Version will not work on MC versions prior to 1.20.2
- rewrote all random functions to make use of the new 1.20.2 /random command
- added chance for shields in offhand
- added weapons and tools for mainhand
- Removed random items in mainhand and on Heads
- increased chances of Mobs spawning with randomized armor
- Husks, Zombies, Drowned now have a chance to spawn with a baby on their head (cute isn't it?)
- Zombies have a 1% chance to spawn as the new Bomber type when it's not raining. Bombers will drop a tnt when hit by a player
- Zombies have a 1% chance to spawn as a rider on a zombie horse when it's raining
- Illusioners have a 1% chance to spawn when a player hits a villager
- Killer Bunnies have a 1% chance to spawn when a player hits a rabbit
- Shulkers have a 30% chance to spawn in a different color
- added poof particles for mob spawning (smiliar to the ones when a mob is killed)
- added a small loot table with emeralds and diamonds to the special mob types
Files
nice_mob_variants_v1.1.zip(419.91 KiB) Primary
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Release channel
ReleaseVersion number
1.1Loaders
Data Pack