Changelog
Mo-Variants 7.3 Mo-not bricking worlds...
Since V7.0 There has been an oversight that has caused support for 1.20 & 1.20.1 to not work. This will be fixed in 7.3.1.
From the team at Rainy Realm Create:
We are very sorry about how buggy the last few updates have been. We removed them as we found out how bugged they were, trying to release new versions as we patched out bugs. We have had some growing pains behind the scenes, but the packs we make will come out infintely better for it.
We will be making some changes over the next few updates to enure some of these things never happen again. We understand you may be cautious of downloading this version, but if it is still here 24 hours after release(which it is) then it isn't crashing your world or anything.
We have big things planned for this pack, and look forward to delivering you those updates.
Fixes:
- Fixed an issue causing Ikorrs to spawn in the THOUSANDS on top of Iko's, causing severe lag and even crashes
- Fixed an issue causing Arch Demons to spawn hundreds at a time causing severe lag
- Fixed bossbars
- Fixed an issue causing hundreds of Illusioners to spawn at a once
Mo-Variants 7.2.2 HOTFIX
Version Redacted due to gamebreaking bugs.
Fixes:
- Fix prefixing updates being really bugged.
- Fix needing to update the startup version if a variant's spawnrate is decreased.
- Fix firelies and butterflies hanging around(litterally) causing a ton of lag.
- Fix missing festive zombie and skeleton manual spawns.
Mo-Variants 7.2.1 HOTFIX & QOL
Version Redacted due to gamebreaking bugs.
Changes:
- Prefix everything in the pack to comply with the Smithed Standard.
Fixes:
- Fixed 3/4 ambient mobs showing the toggle messages in the manual spawning area. - Fixed another 1.20.3/4 short_grass change error - Fixed the festive skeleton and zombies showing the toggle message in manual spawning area. However, these manual spawns have not yet been added, sorry!Mo-Variants 7.2 - Ambiance & QOL
Version Redacted due to gamebreaking bugs.
Experimental Features
We are now adopting Experimental Features. These new features will only work on enabled snapshots. We will accept bug reports for them, but as the snapshots say, if they are bugged, you are SOL.
- Babyper Overhaul
- Replaces baby zombie with Generic.scale creeper.
- Explosion radius of 2 instead of 1.
- Supports 23w51a to 24w03b
Additions:
- New Variants:
- Butterfly
- Ikorr
- Will defend the Iko variant, even from you.
- Added a new Ambient variant category.
- Variant mobs to help with the empty ambiance.
- Added Uninstall function.
- To uninstall this datapack if you don't like our amazing work... jk we know that's not the only reason to use this function.
Changes:
- Overhauled the IKO variant
- Now spawns in snowy Biomes.
- Spawns in clusters of three.
- Now with a new model.
- Config Changes
- Firefly & IKO have been moved to "Ambient" category.
- Separated Manual Spawning into categories.
- Increased spawnrates of Cactusk, Frozombie, and charred skeleton.
- Slightly Increased damage done by Icologer's Ice.
- Icologers HP increased (50 -> 60)
- Icologer has two defense points now.
- Iceologer now has 1 armor toughness point.
- Iceologer now equips piercing 4, so watch our for your shield.
- Fireflies now can't spawn during the day and will go hide away where you can't find them.
Fixes:
- Fixed Babyper rarely being invisible.
- Fixed Giants spawning only to suffocate.
- They now teleport above ground if needed.
- Fireflies now ignore giant reinforcements.
- Variant spawning should be slightly better across reloading worlds.
- Some old code that was unused still existing.
- Fixed giant getting stuck on some blocks. he will now just trample and destroy them.
- Fireflies no longer spawn in random dimensions.
Files
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