Changelog
- Level shattering changes:
- Fixed (again) inventory swap side effect not working
- Remade the "time snare" side effect
- The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
- This change helps with compatibility with datapacks that change monster loot tables
- Looting no longer increases shard drop rate
- Modified drop chances slightly
- Throwing multiple shards at once no longer reacts
- Shards now drop from level 5 by default
- Completely remade zombies
- Now they spawn with increasing chances for better gear
- Slight stat nerfs
- No longer has the "berserker" ability
- increased baby spawn rates only on day 100
- Updated settings reset
- New setting: Shard monsters glow
- Monsters that drop shards will glow when this is turned on (off by default)
Files
hostile-mobs-improve-over-time-1.8.jar(2.2 MiB) Primary
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Release channel
ReleaseVersion number
1.8+modLoaders
FabricForgeQuilt
Game versions
1.20.2–1.20.4Downloads
6640Publication date
December 14, 2023 at 8:20 AMPublisher
KNIZE1007
Owner