Changelog
Changes
-> 1.3.0
-Created new category, 'other' - primarily used for modules whoes versions aren't from the primary java line, like april fools features, cts features, mcpe features, etc
-Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another
-Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing
-Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up
-Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds
-Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9
-Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect
-Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn
-Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9
-Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1
-Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8
-Changed text and formatting of the text that appear when hovering over the categories in the main options menu
-Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules
-Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it
-Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound
-Zombies' damage rays from 'old zombie reach' module now utilizes markers
-Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers'
-Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus
-'Do scores on reload' module is now on by default
Files
Classic Mechanics v1.3.0.zip(273.58 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.3.0Loaders
Data Pack
Game versions
24w21a–1.21-rc1, 1.21Downloads
11Publication date
May 30, 2024 at 12:32 PMPublisher
Wilozyx
Member